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Another point that's not explicitly mentioned in the article: raising money isn't fun and afterward makes the whole venture less fun. If you do a good job gener
by jessep 14y ago
Another point that's not explicitly mentioned in the article: raising money isn't fun and afterward makes the whole venture less fun. If you do a good job generating and growing revenue, hopefully you don't have to worry about raising money until a lot later than you would otherwise. I think most people here probably agree that Github's trajectory should be the goal: crush it on revenue early, and then raise money for scaling later, if you want to.
- davidtyleryork 14y agoThat's absolutely the goal of every company, I think, but it's not always possible, especially if you're building a consumer-facing product. Companies like Github are more the exception than the rule My point in this article is that nowadays demonstrating the ability to get some paying users, even a tiny amount, is going to leave you much better off than not trying at all. So while a lot of companies will still not be able to live off of the revenue, they can hopefully raise another round with the proof that they've found something people will pay for.
- cluda01 14y agoDoes anyone know how much an operation like github cost to get off the ground before it was able to support itself (excluding founders time)?