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> Tien thinks the shift toward building more compelling browser-based gaming experiences is a matter of course, but doesn’t see too many players in the space re
by azakai 14y ago
> Tien thinks the shift toward building more compelling browser-based gaming experiences is a matter of course, but doesn’t see too many players in the space really trying to push HTML5’s limits.
He doesn't? I see plenty, some random examples I can remember off the top of my head,
Turbulenz
PlayCanvas
Game Closure
Cloud Party
and those are just new startups, there is a lot of interest from existing companies as well (more slowly, though).
- ZoFreX 14y agoAngry Birds has an HTML5 version [1]. Also, the article said that no good browser games exist, not no good HTML5 browser games. There are some notable exceptions to that claim, one that springs to mind is Quake Live. [1]: http://chrome.angrybirds.com/ http://chrome.angrybirds.com/
- azakai 14y agoWell, I believe the intention there was HTML5 games (which Quake Live is not, cool as it is). But yeah, there are things like Angry Birds and Cut the Rope which show 2D games working very well in HTML5.