2 ms·
> Of course, but that is only for Vulkan, technically it is possible with OpenGL 4.6, but I doubt anyone is bothering with it. https://devblogs.microsoft.com/d
by BearOso 1y ago
> Of course, but that is only for Vulkan, technically it is possible with OpenGL 4.6, but I doubt anyone is bothering with it.
https://devblogs.microsoft.com/directx/directx-adopting-spir-v/ https://devblogs.microsoft.com/directx/directx-adopting-spir...
- pjmlp 1y agoYes, and what does that change in the context of GLSL?