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The idea is that we extend that and give it direct access to SDL. Such that we can e.g. run a shader in the buffer background, or allow you to have floating win
by appetrosyan 1y ago
The idea is that we extend that and give it direct access to SDL. Such that we can e.g. run a shader in the buffer background, or allow you to have floating windows (frames) interacting with each other.
I am very aware of the advantages conferred by TUI and I seek to expand those to the GUI; not dumb-down to the level of modern GUI toolkits (that to be fair are dealing with a completely different problem). Hopefully, this can lead to some ideas being easier to implement from within Emacs.