2 ms·
You probably haven't heard of them. We were a German studio, and most of our games only reached a few tens of thousands of players. The biggest hit was Xhodon —
by ahofmann 1y ago
You probably haven't heard of them. We were a German studio, and most of our games only reached a few tens of thousands of players. The biggest hit was Xhodon — it had a bit of a following among World of Warcraft fans. It was a fun time.