4 ms·
That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)
by RainyDayTmrw 1y ago
That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)
- pezezin 1y agoFor graphics you probably want a quasirandom https://en.m.wikipedia.org/wiki/Low-discrepancy_sequence https://en.m.wikipedia.org/wiki/Low-discrepancy_sequence A purely random function can lead to clumping and aliasing.