2 ms·
> How many times have AAA releases been total crap? > How many times have games been delayed by months or years? What are we arguing here? Because I can think
by Capricorn2481 1y ago
> How many times have AAA releases been total crap?
> How many times have games been delayed by months or years?
What are we arguing here? Because I can think of many microservice apps that are crap as well, and have no velocity in development.
> How many times have games left off features like local LAN play, and instead implemented a 'microservice' as a service for online play?
This is entirely irrelevant. We're talking about the trade-offs of separating networked services that could otherwise be one unit. You're saying "why do games have servers then" which is a befuddling question with an obvious answer.
That's like saying my web server is a Microservice because it's not run in my clients browser. It makes no sense.