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Objects are a pretty good abstraction for when you have data that represents, well, objects. In 3D graphics it's a very useful abstraction. Significantly less g
by shadowgovt 1y ago
Objects are a pretty good abstraction for when you have data that represents, well, objects. In 3D graphics it's a very useful abstraction. Significantly less good when you're trying to model process, pipeline, or flow IMHO (I know there are some people who swear by them for anything they would bash together with UML first, and I just... Don't see it. I've used more than enough object-oriented flowchart-description languages to fundamentally disagree; charts are two-dimensional, text-represented code is one-dimensional, making the code "objects" doesn't fix that problem).
(Probably also worth noting that high performance 3D graphics torture the object abstraction past recognizability, because maintaining those runtime abstractions costs resources that could be better spent slamming pixels into a screen).