2 ms·
But this article converts another source of randomness, it doesn't care where the random bits came from. It will be just as happy with dice rolling, the PRNG f
by tialaramex 2y ago
But this article converts another source of randomness, it doesn't care where the random bits came from.
It will be just as happy with dice rolling, the PRNG from Commodore 64 BASIC, the built-in random numbers from a modern Intel CPU or "random" bits harvested by sampling keyboard input, it just takes the "random" bits and makes floating point values.
So there's no reason to say it must be pseudo-random. In most practical applications it would be, but that doesn't seem essential AFAICT
- binarybitlist 2y agoSomething interesting happend, while reading... (Sry, none native English speaker, in German:) "Moment mal, sagst Du da gerade, mit aller höchster Wahrscheinlichkeit gibt es gar keine zufälligen Zahlen, die ein Computer generieren könne, da 'Bits' immer nur entweder den Wert '0' oder eben '1' annehmen können (und das auf inzwischen mehreren Layern, andere Geschichte...)?" let me try to explain it a little... 3 * (A = >0) adding... 1 * (A = 1) (..another topic yes...) ...but that what was wanted is "NONE" (of it...) or in other words 'maybe random'?? ?? :confused: