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That Unity itself or Unity-based games use LGPL components doesn't matter. What matters here is what is allowed on the Unity Asset Store. There is nothing requi
by ack_complete 1y ago
That Unity itself or Unity-based games use LGPL components doesn't matter. What matters here is what is allowed on the Unity Asset Store. There is nothing requiring Unity to allow everything on their Asset Store that could be linked into a Unity game, and apparently at the time, the Provider agreement simply said: you can't sell LGPL assets on the store.
It isn't surprising or unreasonable that the Store might have additional requirements, and there are plenty of reasons to do so. One is Unity limiting their risks as a distributor of third-party content. Another is that the Unity Asset Store does not require assets sold to be used with Unity, and for some assets it can be allowed depending on the specific asset's license:
https://support.unity.com/hc/en-us/articles/34387186019988-Can-I-use-assets-from-the-Asset-Store-with-other-engines-Unreal-Godot-etc https://support.unity.com/hc/en-us/articles/34387186019988-C...
On the other hand, not enforcing the LGPL rule evenly against other assets also currently being distributed with LGPL components, on the other hand, is more problematic.