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>Refresh rate only really makes a case for performance in games Refresh rate really matters for everything in motion, not just games, that's why I said scrolli
by FirmwareBurner 1y ago
>Refresh rate only really makes a case for performance in games
Refresh rate really matters for everything in motion, not just games, that's why I said scrolling.
> In everyday tasks, like scrolling, it's more about aesthetics and comfort.
Smooth scrolling IS everyday comfort. Try going from 120Hz to 60Hz and see how you feel.
>their scrolling on 60Hz looks better than scrolling on Android at 60Hz.
Apple beat physics?
- alganet 1y agoYou lack attention. It matters for comfort in everything. It matters for performance on games much more. Most users don't even know about refresh rate, they just know their iPhones feels good. They don't let you scroll as fast as Android does, which makes the flickering disorienting sensation of speed scrolling in a low refresh rate less prominent. It optimizes for comfort given the hardware they opted to use. Android lets you scroll faster, and it does not adjust the scrolling dynamics according to the refresh rate setting. It's optimized for the high end models with 120Hz or more, so it sucks on low end settings or phones. Some people take years to understand those things. It requires attention.
- insomagent 1y agoBattery life? Temperature? Price-to-performance ratio? These are not decisions that are solved as simply as decreeing "every device must have at least 3000Hz refresh rate."
- nicce 1y agoI have heard that battery life is the primary reason. After all, it is screen and modem that consumes most of it. Could be about 20% worse battery life. https://www.phonearena.com/news/120Hz-vs-60hz-battery-life-comparison-samsung-galaxy-s20-ultra-plus_id122967 https://www.phonearena.com/news/120Hz-vs-60hz-battery-life-c...