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At 600+ karma, you get infinite bonus mushrooms and infinite ammo. You have to beat the game twice on impossible mode in the military suit and max out all your
by giles_bowkett 18y ago
At 600+ karma, you get infinite bonus mushrooms and infinite ammo. You have to beat the game twice on impossible mode in the military suit and max out all your guns, though, even the stupid one that takes forever to fire and then the zombie eats your head because you were sitting there trying to warm it up instead of shooting zombies, which would have been the logical thing to do.
At 1000+ karma, you take off your helmet and guess what you're a chick. If you win three times in a row on impossible mode with perfect karma without getting shot once, using nothing but the annoying gun that takes forever, you take off your armor and guess what you're a hot chick. Then you can play the game again wearing a bikini.
At 2000+ karma, Paul Graham comes to your house, tells you the meaning of life, and makes you a sandwich. It is the best sandwich known to man. Only rich people can make this sandwich.
- pg 18y agoThese numbers are way too low. I'd have to have gone to 94 people's houses and made them sandwiches. (I already explained the meaning of life in a footnote in "Great Hackers.")
- Xichekolas 18y agoHmmm... I'm getting close to my 2000... Can I request a chicken sandwich with my zen awakening? Rumor has it that at 20,000 karma you get to know nickb's true identity.
- jwilliams 18y agoNah - you've got it the wrong way round... You can only reach 20,000 by knowing the true nature of nickb.
- prakash 18y ago[3] I think this is what people mean when they talk about the "meaning of life." On the face of it, this seems an odd idea. Life isn't an expression; how could it have meaning? But it can have a quality that feels a lot like meaning. In a project like a compiler, you have to solve a lot of problems, but the problems all fall into a pattern, as in a signal. Whereas when the problems you have to solve are random, they seem like noise. http://www.paulgraham.com/gh.html http://www.paulgraham.com/gh.html
- gravitycop 18y agoThe text linked to the footnote: Nasty Little Problems It's pretty easy to say what kinds of problems are not interesting: those where instead of solving a few big, clear, problems, you have to solve a lot of nasty little ones. One of the worst kinds of projects is writing an interface to a piece of software that's full of bugs. Another is when you have to customize something for an individual client's complex and ill-defined needs. To hackers these kinds of projects are the death of a thousand cuts. The distinguishing feature of nasty little problems is that you don't learn anything from them. Writing a compiler is interesting because it teaches you what a compiler is. But writing an interface to a buggy piece of software doesn't teach you anything, because the bugs are random. [3]
- iamelgringo 18y agoBut, let me tell you, it's a _great_fucking_sandwich. It was actually so good, I'm going to register a new username: MORE_SANDWICH and climb the karma ladder again, just so PG makes me another sandwich. I need one... more.... taste...
- gaius 18y agosudo make me a sandwich :-)
- fallentimes 18y agoAt 4000+ karma you start receiving Christmas cards.
- davidw 18y agoNope:-/
- petercooper 18y agoHmph.. you might like to think so, but I'm still waiting for my sandwich!
- ComputerGuru 18y agoUp-modded for the multiple THGTTG references :)