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Hey everyone, it worked, I had a super productive conversation with exactly the right person on the Metal team! Thanks for helping me get Apple's attention. I d
by humbledrone 1y ago
Hey everyone, it worked, I had a super productive conversation with exactly the right person on the Metal team! Thanks for helping me get Apple's attention. I didn't at all expect this amount of support.
https://anukari.com/blog/devlog/productive-conversation-apple-metal https://anukari.com/blog/devlog/productive-conversation-appl...
- mschuster91 1y agoOnce again, HN has fulfilled its true purpose: cutting through the red tape that is placed in the front of every large corporation's customer support. Congratulations and good luck with your project!
- krackers 1y ago>While I can't share any technical details... The engineer provided some suggestions and hints that I can use right now to maybe — just maybe — get things working in the short term Great that you have a workaround now, but the fact that you can't even share what the workaround is, ironically speaks to the last line in https://news.ycombinator.com/item?id=43904921 https://news.ycombinator.com/item?id=43904921 of how Apple communicates >there’s this trick of setting it to this but then change to that and it’ll work. Undocumented but now you know When you do implement the workaround, maybe you could do it in an overtly-named function spottable via disassembly so that others facing similar constraints of latency-sensitive GPU have some lead as to the magic incantation to use?
- humbledrone 1y agoDespite enjoying your idea, I probably won't do that, but certainly anyone who actually has this same problem should reach out to me and I'll put them in touch with the right folks at Apple, who can share the info.