3 ms·
> Often even better is to offer undo (if possible). 100%. Any user operation should either be undoable (ideally) or require a level of confirmation if not undo
by munificent 1y ago
> Often even better is to offer undo (if possible).
100%. Any user operation should either be undoable (ideally) or require a level of confirmation if not undoable.
Accidentally dismissing a notification is neither, which makes it a real UX pitfall.
- FragenAntworten 1y agoFor that reason, it's wonderful when games provide a log of actions and/or recent dialogue, so you can easily see what you missed. That kind of functionality seems less common outside games.