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A lot of idiomatic systems code is intrinsically memory unsafe. The hardware owns direct references to objects in your address space and completely disregards t
by jandrewrogers 2y ago
A lot of idiomatic systems code is intrinsically memory unsafe. The hardware owns direct references to objects in your address space and completely disregards the ownership semantics of your programming language. It is the same reason immediately destroying moved-from objects can be problematic: it isn’t sufficient to statically verify that the code no longer references that memory. Hardware can and sometimes does hold references to moved-from objects such that deferred destruction is required for correctness.
How is someone supposed to learn idiomatic systems programming in a language that struggles to express basic elements of systems programming? Having no GC is necessary but not sufficient to be a usable systems language but it feels like some in the Rust community are tacitly defining it that way. Being a systems programmer means being comfortable with handling ambiguous object ownership and lifetimes. Some performance and scalability engineering essentially requires this, regardless of the language you use.