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A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on. Thanks fo
by exDM69 1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.
Thanks for sharing.
- winwang 1y agoAs someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!