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I see why you're saying that, and i almost entirely agree with you. However, i would say that if all you're doing is glueing calls to third party systems (like
by bsaul 1y ago
I see why you're saying that, and i almost entirely agree with you. However, i would say that if all you're doing is glueing calls to third party systems (like what most backend code is), then you won't fall into complex lifetime problems anyway, and the experience will remain quite pleasant.
Another point, is that the rust ecosystem is absolutely insanely good ( i've recently worked with uniffi and wasmbindgen, and those are 5 years ahead of anything else i've seen..)
- bsaul 1y agofor anyone reading this later : i was wrong. Rust does bring unexpected lifetime issues as soon as you're using async, even in glue code.