5 ms·
Should the public really be funding almost $1 million for a game created by a private company?
by kdazzle 14y ago
Should the public really be funding almost $1 million for a game created by a private company?
- cshesse 14y agoSeems cheap compared to the 3.3mil double fine adventure game: http://www.kickstarter.com/projects/doublefine/double-fine-adventure http://www.kickstarter.com/projects/doublefine/double-fine-a...
- shangaslammi 14y agoWell, why not? Isn't this the ultimate way for regular consumers to "vote with their wallet"?
- kdazzle 14y agoYeah, except business isn't necessarily democratic, so I'm not sure the analogy works. It's more like a great way for businesses to pass off a lot of the risk inherent in running a business while not really passing off much of the benefits of creating something successful. That is to say: profit. Before it looks like I'm undermining the entire idea behind Kickstarter, a company with an impressive portfolio seeking funding from the community seems a bit more parasitic than a group of programmers trying to make their own game. One of the differences being that the company exists to make games, and already has cash behind them.
- corkill 14y agoConfirming demand before spending time/money on development is a smart move, most video games don't break even. The benefit to the consumer is they get to support a game that otherwise might not have been made if they choose to. They get a copy of the game they want. Benefit to company decreased risk they will make game and no-one will buy + the cash flow + can bypass publishers. Win/Win.
- anthonyb 14y agoNot to mention a much cheaper game and extra goodies like early beta access or shiny ingame stuff.