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The comparison is to use a physics library. Only in the LLM case are you trying to write the physics engine yourself. And if its not the kind of physics that's
by mjburgess 1y ago
The comparison is to use a physics library. Only in the LLM case are you trying to write the physics engine yourself. And if its not the kind of physics that's in a library, yes, you will need to learn it to ship a game.