3 ms·
>you'd have to sell to a hell of a lot of people to make any decent money No. This right here is where you're way off. Some hypothetical math: $3.99 app, $2.7
by awolf 14y ago
>you'd have to sell to a hell of a lot of people to make any decent money
No. This right here is where you're way off.
Some hypothetical math: $3.99 app, $2.79 after Apple's cut.
$2.79 X 50 sales/day = $139.5 revune/day = $50,917 per year.
Enough to live and quite conservative if you make a quality product.
- revorad 14y agoIsn't $3.99 on the high end of app pricing? Instapaper sells for $4.99 and is considered a premium product. How long does it take to make a $3.99 app? Do you factor in those development costs? If it's just one person and you make $50K, that's fine. But what if there's two of you? What's the probability of getting 50 sales/day and for how long? In the event that you get, let's say 25 sales/day, what's your fallback strategy? awolf, you may very well be selling hundreds of copies a day of your apps at 10 bucks a piece, but the point is that the vast majority don't.
- rmc 14y agoPrice is not always related to how hard it is to make. Google Search is a fantastically expensive piece of software, but is free. Charge what people are willing to pay.