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This is actually how cheating is "solved" to some degree in South Korea. Basically you can't play without logging in with your government provided id. Though t
by doikor 1y ago
This is actually how cheating is "solved" to some degree in South Korea. Basically you can't play without logging in with your government provided id.
Though they do also use it for stuff like under 16 year olds not being able to play online games between midnight and 6am.
edit: Some extra details about this from a few months ago https://x.com/deteccphilippe/status/1883945555102957617 https://x.com/deteccphilippe/status/1883945555102957617
> KR (Korea) requires national identity numbers for gaming, which opens up a convenient opportunity to ban cheaters at the “soul” level. It is remarkably effective at keeping them out of game for longer periods of time—cheaters have to buy whole new identities to keep playing, so the bans really stick.
- jimmydorry 1y agoThis makes the stakes for getting caught cheating, much higher. It does nothing to "solve" cheating. If someone is using additional code to gain an un-fair advantage, knowing who they are does nothing to detect this.
- doikor 1y agoBut it does lower the amount of cheaters as the consequences are bigger. Also makes manual banning/moderation much more cost effective as the bans actually stick. At the end of the day the goal isn't 0 cheaters but having few enough that the chance of your match being ruined by one is 1 or 2% instead of 10 or 20%
- jjmarr 1y agoIt's relatively easy to catch cheaters. There's constant banwaves in Valorant, CS2, and Rainbow Six Siege. The challenge is that cheat authors fix their exploits to be undetectable, and the cheaters get a new account in a week or two. This means detecting cheats does not have a lasting impact on cheating's presence in a game. The prevalence of cheating is the problem a game developer is trying to solve.