4 ms·
I guess variance is a better word for this. Creativity is a pretty loose term, for example most people will describe R1 as creative in RP/stories for its tenden
by orbital-decay 1y ago
I guess variance is a better word for this. Creativity is a pretty loose term, for example most people will describe R1 as creative in RP/stories for its tendency to derail everything in an unhinged way, but it still lacks variance like every other modern model (kill the reasoning chain and look at logprobs to get what I mean). The bitter lesson is not some threshold and can't be violated, it describes a curve of diminishing returns. As long as you're on the easy part, it's fine.
But the bigger problem is that the concepts are expressed before they're decoded into the output distribution. You can steer them to a degree by hacking the autoregressive transport, but if the model itself learned that this concept corresponds to that particular concept, not a set of concepts (and RL tends to do exactly that), fixing it with sampling is usually hard to impossible, you'll just lose accuracy/make it dumber as you basically force out-of-distribution outputs.