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In fairness, Pokémon is perhaps the worst case in game design difficulty. You have an audience insisting on 3D characters and animations for 400+ (or however ma
by jimbob45 1y ago
In fairness, Pokémon is perhaps the worst case in game design difficulty. You have an audience insisting on 3D characters and animations for 400+ (or however many now) Pokémon, each necessitating ~6 animations for unique attacks, 5+ status effects, idling/reaction animations, and ideally some trainer interaction.
I understand why Nintendo has tried to use a lo-fi artstyle, make games with only subsets of the total bestiary, and generally limit development. Hell, I even understand why Palworld gave up on unique attack animations and just went with guns.
- comex 1y ago1000+, though the last two generations have included only a subset.
- nothercastle 1y agoHonestly at this point they could go back to 151 and just do a good job filling them out and go from there. But all 3d games suffer from not being able to hand craft such a large 3d world but Pokémon is absolutely terrible at it. The Games look like they could have ran in the ps2 mid generation.
- astrange 1y agoI personally loved how Scarlet/Violet was set in "Spain" but they were constantly giving up and just making it Japan. Like the school has a Japanese nurse's office and one of the bosses is an overworked salaryman.