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I recall the days where I'd start mp3-encoding a freshly-ripped CD and find something to do for an hour or two. I recall the days where I'd render the demo fil
by SageRaven 14y ago
I recall the days where I'd start mp3-encoding a freshly-ripped CD and find something to do for an hour or two. I recall the days where I'd render the demo files for PoV-Ray at the highest quality at my PC's max VGA resolution (800x600) and then go to sleep, wake up in the morning to check the progress (half-way done -- w00t!), then come home from work to see one of Dan Farmer's eerie creations completely rendered.
I have no problem with processes that are so computationally-intensive that they are rendered impractical. Hardware will either catch up and it will be adopted, or it won't.
The proof is in the pudding, though. How does the H.265 encoded stuff look?
Perhaps the new spec is aiming to benefit huge media companies that can afford vast runs on a GPU cloud to encode, thus preventing us little folks (or the warez scene) from taking advantage of halving the bandwidth/space requirements (or doubling the video quality).