4 ms·
The game "Tea for God" (https://www.google.com/search?q=tea+for+god&oq=tea+for+god https://www.google.com/search?q=tea+for+god&oq=tea+for+god) also has this str
by this_and_that 1y ago
The game "Tea for God" (https://www.google.com/search?q=tea+for+god&oq=tea+for+god https://www.google.com/search?q=tea+for+god&oq=tea+for+god) also has this strange behavior where the world curves around in a non-Euclidean / M.C. Escher-style fashion so that you feel like you're in a labyrinth, but you're actually in a ~8ft square in your living room.
"Tea for God" and "Unseen Diplomacy" are the only games I'm aware of that operate in this fashion, with "realistic" walking movement that doubles back on itself.
- Wowfunhappy 1y agoThere's at least one more, Shattered Lights: https://store.steampowered.com/app/1057720/Shattered_Lights/ https://store.steampowered.com/app/1057720/Shattered_Lights/ But I've played all three of these to death!
- flavelius 1y ago"Eye of the temple" is another one https://www.roadtovr.com/eye-of-the-temple-design-room-scale-vr-gameplay/ https://www.roadtovr.com/eye-of-the-temple-design-room-scale...
- Wowfunhappy 1y agoEye of the Temple is different. It uses moving platforms, effectively a form of artificial movement, instead of non-euclidian space.
- trafficante 1y agoEye of the Temple has some of the coolest VR-specific movement tricks I’ve ever seen. If you’re getting close to your IRL boundary, it sets up a rolling log as part of a puzzle. To stay on a real forward-moving rolling log, you have to walk backwards to maintain balance. So in context of the game, you’re convincingly moving “forwards” while in reality you’re walking backwards. Pretty sure I took off the headset and geeked out at everyone in the house first time I realized what was happening.