5 ms·
> "We leave tomorrow." click A "Huh" click A "We must drink tonight" click A "You're a bad influence" click A "Huh" click A Good, makes me want to play the gam
by surgical_fire 2y ago
> "We leave tomorrow." click A "Huh" click A "We must drink tonight" click A "You're a bad influence" click A "Huh" click A
Good, makes me want to play the game more. As someone that likes to pay attention to story and dialogue, I like to be able to control the flow of dialogue.
- tstrimple 2y agoIn a lot of cases, games like this give plenty of options for dialog speed and automatic continuation. As long as those things are in place, it seems like it should make everyone happy at relatively little development effort. I'm split on this. If there are voice overs, it's insufferable to make me press a button to continue every single line. If it's text only, it feels more natural.