4 ms·
None of that requires a 30% cut.
by mperham 1y ago
None of that requires a 30% cut.
- jobs_throwaway 1y ago[flagged]
- roamerz 1y agoRequires, no but in all regards it’s a great deal for app developers. You write code they do everything else. You want options? They exist (Windows/Android) but are all shitified minefields of commercial ads and poor design choices that I only use when required. Is Apple perfect? No far from it. When I buy and use their products though I feel more like the customer than the product. It’s a tool built for me not their advertisers.
- nostromo 1y agoThis is correct. App devs hate "paying" the 30% cut, but often aren't smart enough to realize that they make more on iOS than Android specifically because it's a high-trust environment and people trust that Apple has their back. There's a reason most of us app devs make most of our money on Apple devices.
- pjmlp 1y agoExcept there are markets where Apple is hardly present, so this doesn't hold, as those money making apps on iDevices are mostly from tier 1 countries. I assume most app vendors would gladly get some money from those countries as well, if they want to grow their user base.
- jbverschoor 1y agoThey also happily pay 3+% for charging a card with stripe. And more than happy to fork a few percent for some accounting / VAT handling. That’s included with the App Store.
- mullingitover 1y agoKinda dishonest to cite that 30% number when most developers don't pay it. The fee has been 15% for years now if your revenues are under $1M.
- kagakuninja 1y agoAnd it is the same cut that console companies take from developers. And then when we point this out, people respond with some bullshit that consoles are not "general purpose computers"...
- TheDong 1y agoConsoles are trivially avoidable. Family group chats that require a blue-bubble-capable phone, grandmothers that only know how to use facetime, those are actually important. I can't get into my coworking space without a door unlock app on my phone. On the other hand, exactly 0 times in my life have I ever been told "yeah, you need to own an xbox to go to the dentist's office". Phones are indeed in a different class from game consoles and should be held to a higher standard. But yes, also, game consoles should allow you to develop your own programs and side-load them.
- mullingitover 1y ago> I can't get into my coworking space without a door unlock app on my phone. And that app is probably free, covered by the costs of the paid apps, the majority of which are brainrot games and social media[1]. Honestly this system isn't half bad, it's essentially a tax on idleness that funds a bunch of virtuous activity. [1] https://www.statista.com/chart/29389/global-app-revenue-by-segment/ https://www.statista.com/chart/29389/global-app-revenue-by-s...
- TheDong 1y agoThe app is free for users, but the coworking space pays the app's company a considerable fee to manage access to the doors and audit logs and such, so it's not that it's subsidized by brainrot games. Free apps on iOS should be subsidized by, I don't know, the purchase price of the phone and the $100 yearly developer fee I'd think. > Honestly this system isn't half bad, it's essentially a tax on idleness that funds a bunch of virtuous activity. The system isn't funding "virtuous activity", the system is a for-profit system for the benefit of the richest company on the planet.