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> We think we're entering the age of disposable software, and AI app builders is where that shift comes to life. This is a fascinating thought. I wonder if the
by kingkongjaffa 1y ago
> We think we're entering the age of disposable software, and AI app builders is where that shift comes to life.
This is a fascinating thought. I wonder if there's some disconnect between good design and the immediacy of building something that solves exactly the thing you need to solve at the time.
What I mean is, when you first build something, it probably does what users need, but there's always some rough edges. Frankly out of 10,000 throwaway apps built, I'm going to guess probably less than 10 have been built with good design and taste.
It's like the difference between a TODO MVP toy app to track tasks, vs something like Linear which is beautifully designed.
Both probably have their place I think.
For my work I'm not sure I want my tools to be so discardable personally. I want to use predictable, well designed tools that have had their rough edges sanded down through iteratively reducing the micro-frictions I have in my day to day job. Behind every great product experience there's usually someone obsessing over a specific pain point and motivated to make something great.
Toy throwaway apps can't replace human thinking time and experience using a tool over months and years.
For personal and one time problems, toy apps can absolutely get the job done, and most people are willing to overlook the rough edges.