3 ms·
> I would think games don’t spend most of their time calling into networking code. Exactly. That is why the out-of-date networking example being touted as evid
by willtemperley 1y ago
> I would think games don’t spend most of their time calling into networking code.
Exactly. That is why the out-of-date networking example being touted as evidence is irrelevant here.
What it boils down to is that Java and C have fundamentally incompatible memory models. Direct access to C memory is impossible because of the managed heap and GC.
> I would take this bet that it won’t. Purely on the sheer fact that gaming occurs on Windows and Swift is barely capable there.
This is a very odd comment - gaming occurs in a lot of places. Quite a lot happens on mobile these days. Turns out a lot of mobile devices run Swift, on which it appears to be reasonably capable.
- pjmlp 1y agoAnd 70% of the mobile world runs Android, which is powered by Java, so it is equally capable.
- willtemperley 1y agoAndroid does not run Java and you know that. https://omeraydin.dev/blog/does-android-run-java https://omeraydin.dev/blog/does-android-run-java