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This talk needs a different title, because it's way more important than the "Value of Values". It's a call to stop writing object oriented software. He gives
by lrenn 14y ago
This talk needs a different title, because it's way more important than the "Value of Values".
It's a call to stop writing object oriented software. He gives a convincing argument. You can probably find a thing or two to disagree with, but like he says, this is something we all know to be true. It's just that place oriented programming was necessary limitation due to hardware. Eventually, that limitation will no longer exist, or cease to be relevant. At that point, the only thing that makes sense is "value oriented programming" and by extension immutable functional programming.
Datatomic takes this same argument and applies it to databases.
Edit: And this might be crazy, but perhaps this is the answer to the "why can a building be built in a week, but a software project will be a year late and broken". What if you started on the first floor of the building, came in the next day and the dimensions had changed. What if when you needed two similar walls, you took a copy of one. But when you put a light switch on the copy, you accidentally put one on the wall you copied. Buildings are made up of values. A wall of a certain length. A staircase of 42 steps. These values don't change, and if they did, constructing buildings would be a hell of a lot harder.
- Evbn 14y agoWhy would you want to use software that hasn't changed since your house was built? I wish my house could be updated as frequently and easily as my software.
- lrenn 14y agoThe fact that you can't update your house easily is because it is a physical object. Using values doesn't change how easy it is to change your software. If anything, it makes it easier because you know your changes can't screw anyone else up.
- Chris_Newton 14y ago[This talk is] a call to stop writing object oriented software. He gives a convincing argument. You can probably find a thing or two to disagree with, but like he says, this is something we all know to be true. I agree very much with the underlying theme of the talk. But changing the focus to working with immutable values is only one step in a direction away from the dominant, imperative style of programming typified by OOP. There are (at least) two more big steps that need to be taken before I can see this more functional style of programming having any chance of going mainstream. Firstly, we have to deal with the time dimension. The real world is stateful. All useful programs interact with other parts of the world in some form, and the timing of those interactions is often important. While programming with pure functions has advantages and lends itself very well to expressing some ideas, sooner or later we have to model time. There are plenty of relevant ideas with potential, but I don’t think we’re anywhere near getting this right yet. Secondly, there are some algorithms that you simply can’t implement efficiently without in-place modification of data. If programs are to be expressed in a way that pretends this doesn’t happen, then the compilers and interpreters and VMs need to be capable of optimising the implementation to do it behind the scenes. At best, this is a sufficiently smart compiler argument, and even as those optimisations develop, I suspect that programmers will still have to understand the implications of what they are doing at a higher level to some extent so that they can avoid backing the optimiser into a corner. We know from research into program comprehension that as we work on code we’re simultaneously forming several different mental models of that code. One of these is what we might call control flow, the order of evaluating expressions and executing statements. Another is data flow, where values come from and how they are used. Often the data flow is what we really care about, but imperative code tends to mix these two different views together and to emphasize control flow even when it’s merely an implementation detail. Moving to a more functional, value-based programming style is surely a step in the right direction, since it helps us understand the data flow without getting lost in irrelevant details. To really get somewhere, though, I suspect we’ll need to move up another level. I’d like to be able to treat causes and effects (when a program interacts with the world around it or an explicitly stateful component) as first class concepts, because ultimately modelling of time matters exactly to the extent that it constrains those causes and effects. Within that framework, everything else can be timeless, at least in principle, and all those lovely functional programming tools can be applied. Sometimes, for efficiency, I suspect we’ll still want to introduce internal concepts of time/state, but I’m hoping that however we come to model these ideas will let us keep such code safely isolated so it can still have controlled, timeless interactions with the rest of the program. In other words, I think we need to be able to isolate time not only at the outside edge of our program but also around the edge of any internal pieces where stateful programming remains the most useful way to solve a particular problem but that state is just an implementation detail. So, I agree with you that this idea is about much more than just programming with immutable values. But I don’t think we can ever do away with a time dimension (or, if you prefer, place-oriented programming) completely. Rather, we need to learn to model interactions using both “external time” and “internal time” with the same kind of precision that modern type systems have for modelling relationships between data types. And whatever model we come up with had better not rely on scary words like “monad”, at least not to the general programming population rather than the guys designing programming languages. In fact, ironically (or not), it starts to sound a lot like the original ideas behind OOP in some respects. :-)
- lrenn 14y ago> a time dimension (or, if you prefer, place-oriented programming) Place oriented is the opposite of having a time dimension. It means that at any time, the thing at that place might be different. This was done for your second argument, efficiency. The talk argues that if functional programming with values is efficient enough for you, than you shouldn't be writing object oriented software. Values on the other hand absolutely have a time dimension. His "Facts" slide says it as does datomic and his revision control example. He has another great talk that touches a bit more on time: http://www.infoq.com/presentations/Are-We-There-Yet-Rich-Hickey http://www.infoq.com/presentations/Are-We-There-Yet-Rich-Hic...
- Chris_Newton 14y agoFor the avoidance of doubt, when I’m talking about (not) doing away with a time dimension here, I mean from the perspective of the world changing over time as our program runs, not of associating values that effectively last forever with a certain point in time (as in purely functional data structures, version control systems, etc.). That is, even if we follow the current trend of adopting more ideas from functional programming in mainstream programming languages, I’m saying that I doubt we will ever completely remove variable state, which is what I understand Rich to mean by “place-oriented programming”, or events that must happen in a certain order. Instead, I think we will learn to control these aspects of our programs better. When we model time-dependent things, we want to have well-specified behaviour based on a clean underlying model, so we can easily understand what our code will do. Today, we have functions and variables, and we have type systems that can stop us passing the colour orange into a function eat(food). Tomorrow, I think we’ll promote some of these time-related ideas to first-class entities in our programming languages too, and we’ll have rules to stop you doing time-dependent things without specifying valid relationships to other time-dependent things. Some of the ideas in that second talk you linked to, like recognising that we’re often modelling a process, are very much what I’m talking about here. As an aside, it’s possible that instead of adding first-class entities for things like effects, we will instead develop some really flexible first-class concepts that let us implement effects as just another type of second-class citizen. However, given the experience to date with monads in Haskell and with Lisps in general, I’m doubtful that anything short of first-class language support is going to cut it for a mainstream audience. It seems that for new programming styles to achieve mainstream acceptance, some concepts have to be special. In any case, my hope is that if we make time-related ideas explicit when we care about them, it will mean that when we don’t need to keep track of time, we needn’t clutter our designs/code with unnecessary details. That contrasts with typical imperative programming today, where you’re always effectively specifying things about timing and order of execution whether you actually care about them or not, but when it comes to things like concurrency and resource management the underlying models of how things interact usually aren’t very powerful and allow many classes of timing/synchronisation bug to get into production.