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> “It helps us get closer to our mission. To teach well, we need to create a massive amount of content, and doing that manually doesn’t scale. One of the best d
by actuallyalys 1y ago
> “It helps us get closer to our mission. To teach well, we need to create a massive amount of content, and doing that manually doesn’t scale. One of the best decisions we made recently was replacing a slow, manual content creation process with one powered by AI. Without AI, it would take us decades to scale our content to more learners. We owe it to our learners to get them this content ASAP.”
It’s hard to fathom why this would be the case. Isn’t creating learning materials mostly an upfront task? Obviously you want to update your materials and fix mistakes. And perhaps you sometimes have a new idea that necessitates an update or rewriting things. But creating lesson materials honestly seems like it would scale very well.
I think about reading language learning blogs and forums and people would sometimes recommend favorite resources that were from decades ago. I’m sure something was lost in them not being totally up to date but honestly, persistence is way more important than currency, let alone “having a massive amount of content.”
- omneity 1y agoYou are right, it doesn’t make sense. If that was a real reason then why not augment their current staff with AI tools to “scale content to more learners” and still have a sense of quality and human touch. Encrappification at play.
- babyent 1y agoRevenue is down… We need to cut costs… doesn’t sound cool.
- vaidhy 1y agoYou are missing a key point.. What is duolingo's success measured on? Not on how well their customers learn (they have already paid at this point).. but how much content is there (This number directly correlates to the signups). I am sure there are numbers around the subscribers vs regular content consumers and that ratio is tiny. For a lot of these kind of apps, quantity is the quality in itself.
- actuallyalys 1y agoI suppose it sorta makes sense, if you think of it as a free mobile game model, where the goal is to make more money by get more people to pay (and especially by getting the whales to pay more) and to do that you need new daily or weekly content. Although, I feel like that model scales just fine with humans creating the content.