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> What it doesn't protect you from is use-after-free bugs. How about using hash maps/hash tables/dictionaries/however it's called in Rust? You could generate u
by tmtvl 1y ago
> What it doesn't protect you from is use-after-free bugs.
How about using hash maps/hash tables/dictionaries/however it's called in Rust? You could generate unique IDs for the elements rather than using vector indices.