4 ms·
maybe using the underlying webgl library could help your usecase? https://github.com/xdadda/mini-gl https://github.com/xdadda/mini-gl The constructor requires
by axelMI 1y ago
maybe using the underlying webgl library could help your usecase? https://github.com/xdadda/mini-gl https://github.com/xdadda/mini-gl
The constructor requires
- a canvas (which can be an OffscreenCanvas)
- an arrayBuffer with the image (which you easily get from a blob with "await blob.arrayBuffer();" )