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I'm shocked that Beat Saber is written in C# & Unity. That's probably the most timing sensitive game in the world, and they've somehow pulled it off.
by pornel 1y ago
I'm shocked that Beat Saber is written in C# & Unity. That's probably the most timing sensitive game in the world, and they've somehow pulled it off.
- neonsunset 1y agoThere's another highly sensitive to timing game - Osu!, which is written in C# too (on top of custom engine).
- maccard 1y agoGC isn't something to be afraid of, it's a tool like any other tool. It can be used well or poorly. The defaults are just that - defaults. If I was going to write a rhythm game in Unity, I would use some of the options to control when GC happens [0], and play around with the idea of running a GC before and after a song but having it disabled during the actual interactive part (as an example). [0] https://docs.unity3d.com/6000.0/Documentation/Manual/performance-disabling-garbage-collection.html https://docs.unity3d.com/6000.0/Documentation/Manual/perform...
- pjmlp 1y agoDevil May Cry for the Playstation 5 is written in C#, but not Unity. Capcom has their own fork of .NET. "RE:2023 C# 8.0 / .NET Support for Game Code, and the Future" https://www.youtube.com/watch?v=tDUY90yIC7U https://www.youtube.com/watch?v=tDUY90yIC7U