3 ms·
And P/Invoke call can be as cheap as a direct C call, at 1-4ns In Unity, Mono and/or IL2CPP's interop mechanism also ends up in the ballpark of direct call cos
by neonsunset 1y ago
And P/Invoke call can be as cheap as a direct C call, at 1-4ns
In Unity, Mono and/or IL2CPP's interop mechanism also ends up in the ballpark of direct call cost.