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I completely understand, and it's not the first time I've heard of people switching from Bevy to Unity. btw Bevy 0.16 just came out in case you missed the discu
by chaosprint 1y ago
I completely understand, and it's not the first time I've heard of people switching from Bevy to Unity. btw Bevy 0.16 just came out in case you missed the discussion:
https://news.ycombinator.com/item?id=43787012 https://news.ycombinator.com/item?id=43787012
In my personal opinion, a paradox of truly open-source projects (meaning community projects, not pseudo-open-source from commercial companies) is that development seems to show a tendency of diversity. While this leads to more and more cool things appearing, there always needs to be a balance with sustainable development.
Commercial projects, at least, always have a clear goal: to sell. For this goal, they can hold off on doing really cool things. Or they think about differentiated competition. Perhaps if the purpose is commercial, an editor would be the primary goal (let me know if this is alreay on the roadmap).
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I don't think the language itself is the problem. The situation where you have to use mature solutions for efficiency is more common in games and apps.
For example, I've seen many people who have had to give up Bevy, Dioxus, and Tauri.
But I believe for servers, audio, CLI tools, and even agent systems, Rust is absolutely my first choice.
I've recently been rewriting Glicol (https://glicol.org https://glicol.org) after 2 years. I start from embedded devices, switching to crates like Chumsky, and I feel the ecosystem has improved a lot compared to before.
So I still have 100% confidence in Rust.
- koakuma-chan 1y ago> and even agent systems Is there a Rust equivalent of openai-agents-sdk?