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More surprising part for me is not migrating from Rust/Bevy, but migrating _to_ C#/Unity. Although points mentioned in the post are quite valid.
by ivanjermakov 1y ago
More surprising part for me is not migrating from Rust/Bevy, but migrating _to_ C#/Unity.
Although points mentioned in the post are quite valid.
- koakuma-chan 1y agoWhere would you migrate to?
- sadeshmukh 1y agoMaybe godot? The unity scandal recently is not great for developers.
- koakuma-chan 1y agohttps://news.ycombinator.com/item?id=43825086 https://news.ycombinator.com/item?id=43825086
- pjmlp 1y agoPeople forget that Unity and Unreal are industry darlings for a reason. The amount of platforms they support, the amount of features they support, many of which could be a PhD thesis in graphics programming, the tooling, the store,....
- gh0stcat 1y agoNot OP, but it seems that there is still a huge sentiment that Unity is not a "safe" platform to migrate to because of their relatively antagonistic approach to monetization guidelines compared to other open source game engines. I do think it makes sense to also consider Godot given his coworker is his brother who is stated to be new to game development, it has a scripting language even simpler than C#, more like python. Additionally, one might expect that someone more into Rust might prefer the C++ integration that Unreal offers. I think the timeline had an effect here too, as it's not been until recently that people have been taking Godot more seriously.
- bigstrat2003 1y agoPersonally, literally anything except Unity. The fact that they tried to retroactively change terms on developers means that it will be a long time before I feel comfortable trusting they won't try it again.