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I remember one of the big war simulation companies, like Activision, having a Google IO session about how awesome their share moments to YouTube feature turned
by lnanek2 14y ago
I remember one of the big war simulation companies, like Activision, having a Google IO session about how awesome their share moments to YouTube feature turned out. Users were happily sharing videos of their game all over the freaking place. Massive grass roots advertising and engagement. Someone will play the same thing 50 times just to record the perfect one to show off on YouTube.
I wish it was easier to implement. Taking screenshots and encoding them seemed too resource intensive for mobile. I did start tilting my app architectures toward streams of events that could be sent to a server and the graphics reproduced, though.
Maybe that's what is happening here. Instrument all Cocos2d calls and replay them to regenerate the video.
- arathnam 14y agoYep, Call of Duty had a very successful YouTube integration (http://apiblog.youtube.com/2011/07/youtube-google-io-your-game-youtube.html http://apiblog.youtube.com/2011/07/youtube-google-io-your-ga...). And yeah, we totally agree that being able to share videos with friends will lead to greater engagement and help others discover cool games. We have made this super simple for game devs - we have a startRecording and a stopRecording API. Round based games lend themselves well to starting recording at the beginning of the round and stopping at the end without bothering the user. So, the cocos2d calls don't have to be instrumented and replayed. Check out http://kamcord.com/documentation/ http://kamcord.com/documentation/ for the details.