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I use getDisplayMedia which is a JavaScript API that lets you capture recordings as large as your computer can handle, but the format is fixed to either MP4 or
by johnwheeler 1y ago
I use getDisplayMedia which is a JavaScript API that lets you capture recordings as large as your computer can handle, but the format is fixed to either MP4 or WebM.
Here is the JS-based player: https://screenrecorder.me/projects/s3hx9YRgXNsrN1s/player https://screenrecorder.me/projects/s3hx9YRgXNsrN1s/player
Here is a video that I rendered: https://screenrecorder.me/player/s3hx9YRgXNsrN1s https://screenrecorder.me/player/s3hx9YRgXNsrN1s
There are definitely artifacts, especially in the latter, but in practice the videos I've been creating have been working well. Also, it's primarily because the zoom is so high.
In practice, I usually set the zoom much lower and it doesn't have as much artifacting. Check out the homepage video
https://screenrecorder.me/ https://screenrecorder.me/
- ashishact 1y agoWould it also capture system audio? Wasn’t there some security restrictions on that for MacOS
- skywal_l 1y agoAudio capture support apparently available on all desktop browsers except Firefox: https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getDisplayMedia#browser_compatibility https://developer.mozilla.org/en-US/docs/Web/API/MediaDevice...
- octavn 1y agoSystem audio (i.e. Zoom calls) can be captured only on Chromium browsers on Windows and ChromeOS when sharing the entire screen; tab audio has wider OS support; Safari and Firefox do not support system or tab audio capture https://addpipe.com/docs/recording-client/screen-recording/#feature-support https://addpipe.com/docs/recording-client/screen-recording/#... The MDN support table does not differentiate in this regard. (le: it actually does if you click to see the implementation notes)