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I have long wanted to make a procedurally generated text adventure that focuses on economics, information, and politics rather than spatial exploration. This ge
by kqr 2y ago
I have long wanted to make a procedurally generated text adventure that focuses on economics, information, and politics rather than spatial exploration. This gets complicated quickly, of course. Basic microeconomics and armchair psychology gets one a bit of the way there, but not enough to generate compelling dialogue and intrigue -- at least I have not been successful.
Does anyone know of good prior art in this space?
- Minor49er 2y agoKind of sounds like Drug Wars for the TI-86+