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How much "reverse engineering" these days really is clean room and how much of it is just ripping off proprietary software? One can easily find a bazillion of
by AshamedCaptain 1y ago
How much "reverse engineering" these days really is clean room and how much of it is just ripping off proprietary software?
One can easily find a bazillion of "github repos" that distribute what is evidently directly decompiled game code with minimal cleanup. Bonus points if they also claim it is OK as long as the game art is not distributed, which in addition to being wrong is disrespectful to developers as a whole.
But when the Nintendo copyright czar wakes up, they're the bad guys...
- lexicality 1y agoJust because some people steal software doesn't mean that Nintedo's behaviour isn't also bad. It's not an either-or situation.
- arghwhat 1y agoNote that reverse engineering does not have to be clean room, poking at hardware without ever seeing any software. In many places, poking at the proprietary software, decompiling it, tracing it, and so forth is fine despite what unenforcable EULA's might suggest. What is not okay is taking the binaries or decompiled source verbatim and re-distributing it. Note that e.g. copyright does not apply to decompiled source code (the original authors did not write the decompiled source, unlikely assets taken verbatim - maybe that's where the arguments you mention stem from - although note that there may be regional regulatory differences). Instead, the things that might cause issues are things like the enforceable parts of the software license, any enforceable patents on the functionality, or enforceable platform license restrictions for applications built based on decompiled source.
- AshamedCaptain 1y ago> Note that e.g. copyright does not apply to decompiled source code Where does this non-sense come from exactly? Are you claiming the decompiled source code is not a derivative work? It is almost a text-book definition of one (in much the same way the executable is...). There are some situations (and this depends on your legislation) in which _violating_ copyright is lawful (e.g. in the EU, if it is _strictly necessary_ to do so for interoperability reasons -- think cryptography for network equipment; a decade ago I used to work on this!). But blanket distribution of decompiled proprietary (or GPL'd!) binaries _is_ a copyright violation (literally textbook, as "decompilation" is quite an example of an automated translation). And frankly, I have no idea what kind of confusion of ideas makes these people believe it is OK to distribute game code publicly. Or why it would be OK for code but not for assets. (And it has nothing to do with patents).
- MyOutfitIsVague 1y ago> Note that e.g. copyright does not apply to decompiled source code This is absolutely not true. I've been seeing this claim for years, and it's complete nonsense. Otherwise I'd be able to decompile the entirety of Microsoft Windows and then just redistribute it as my own source code. > the original authors did not write the decompiled source The original authors also did not write the compiled binary. The copyright still applies to it.
- ThatPlayer 1y ago> the original authors did not write the decompiled source This isn't anything new or unique to programming. In the same way if I were to transcribe a movie (let's say it's a silent movie) to a script, it would still be that movie. Or if I were to translate a book into Klingon . Or even do a cover song of "Beat It" entirely with throat singing. Copyright would still apply.
- thescriptkiddie 1y ago> Or even do a cover song of "Beat It" entirely with throat singing. Copyright would still apply. bad example, in this specific case copyright would actually not apply
- ThatPlayer 1y agoCould you explain why not? That's exactly the kind of thing a mechanical license would give: the right to cover a song. The difference with music is by law they have to let you obain a compulsory mechanical license.
- matheusmoreira 1y agoSony Computer Entertainment v. Connectix Corp. > The object code of a program may be copyrighted as expression, 17 U.S.C. § 102(a), but it also contains ideas and performs functions that are not entitled to copyright protection. See 17 U.S.C. § 102(b). > Object code cannot, however, be read by humans. > The unprotected ideas and functions of the code therefore are frequently undiscoverable in the absence of investigation and translation that may require copying the copyrighted material. > We conclude that, under the facts of this case and our precedent, Connectix's intermediate copying and use of Sony's copyrighted BIOS was a fair use for the purpose of gaining access to the unprotected elements of Sony's software. Not only are the methods of operation which underlie the code completely unprotected by copyright, the copying of and the application of tools to the code for the purpose of exercising your right to discover those unprotected elements is fair use.
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- amiga386 1y agoCopyright does apply to decompiled source code (it's a derivative work of the binary). However, reverse engineering is allowed explicitly (...in several countries, ask a local lawyer!) for the purpose of interoperability, and sometimes for certain kinds of research. In those cases, what would otherwise be cooyright infringement is permitted. If you're not doing it for those reasons (e.g. to attain exacting bug-for-bug levels of compatibility with a proprietary system, as is often needed in emulators), if in fact you could use any threading library, you don't then get to take an unrelated library and file the serial numbers off.
- arghwhat 1y agoTo be clear, a derivative work is copyright of the one creating the derivative, not the original author. The question is whether creating the derivative work of that specific transformative nature is allowed. Unlike assets taken verbatim, this requires evaluating the exact instance. A binary decompilation is importantly not a simple translation, as that would be entirely unusable - rather, it is like creating blueprints for a finished building. This is in part why licenses aim to manage and in part restrict you through a contract with the author, using a formally granted usage right to the entity as leverage for complying with a bunch of conditions, orthogonal to the copyright. Your point stands though, my statement was not as accurate as it could have been.
- AshamedCaptain 1y agoI really do not know what you're trying to nitpick here, but note that if you create a not-original-enough derivative work (which is what is happening here), you will not have any copyright whatsoever. Neither you nor the original author. Binary decompilation is also the textbook definition of a "simple translation". It is almost always done with a mathematical formula aka algorithm and the resulting program is not only identical in observable behavior to the original one, it is also identical in the non-observable behavior (I.e. bit by bit identical on-memory data structures). The chance that you can end up with such identical program without looking at the original one is zero for anything but the most trivial programs. Licenses are also almost totally irrelevant (even in this context) and for most software they are only enforceable by copyright anyway (e.g. the temporary on memory copies to load the program). I do not understand what to see here that even has a hint of originality. This is why clean room is super important, even if not strictly necessary: it goes a long way to convince that the implementations do not come from the same source even if they are related.
- TuxSH 1y ago> How much "reverse engineering" these days really is clean room and how much of it is just ripping off proprietary software? In Nintendo console hacking scenes? None at all, there is no point to it, going through the hassle of doing cleanroom as an individual is wasted effort. Though, the spectrum between copy-pasting HexRays output verbatim and rewriting things yourself is fairly large.
- giovannibajo1 1y agoThe Nintendo 64 homebrew scene uses libdragon which is 100% clean room, 100% based on reverse engineering, is fully open source and allows to create ROMs with no proprietary libraries.
- Philpax 1y ago> One can easily find a bazillion of "github repos" that distribute what is evidently directly decompiled game code with minimal cleanup. Bonus points if they also claim it is OK as long as the game art is not distributed, which in addition to being wrong is disrespectful to developers as a whole. I'm sorry, this is supposed to be a bad thing?
- matheusmoreira 1y ago> How much "reverse engineering" these days really is clean room and how much of it is just ripping off proprietary software? I did mine clean room. When I reverse engineered my laptop's features, I intercepted the proprietary software's communications with the hardware, compiled my findings into a whole bunch of notes and then wrote my own free software to do the same thing based on those notes. > But when the Nintendo copyright czar wakes up, they're the bad guys... They are always the bad guys. Copyright owners are monopolists. Copyright as a whole should be abolished. I don't care what the so called "pirates" are doing, they are always less morally wrong than eternal copyright monopolists who rob us of our public domain rights and turn perfectly good computers into locked down digital fiefdoms where we are serfs. 20 year old games you grew up with? Give me a break. These companies have all made their fortunes multiple times over. This "intellectual property" should already be in the public domain by all reasonable accounts. God forbid Nintendo be unable to sell you the exact same Mario ROM for the 10th time though. We're all going to be long dead before our culture returns to us. That means it effectively never will.
- armada651 1y ago> Copyright as a whole should be abolished. Why is abolishment always the first reaction to any system with flaws? There are multi-billion dollar companies who would love to see copyright abolished, especially right now so that they can profit from artists with reckless abandon without giving them so much as a penny. Copyright provides an incentive for artists to dedicate their life to their creative endeavors by providing a means to make a living off their art and I would like that to continue to be the case. It needs to be reformed, not abolished.
- matheusmoreira 1y ago> Why is abolishment always the first reaction to any system with flaws? Because we're sick of it. We're tired of pretending this stuff is artificially scarce while they rob us of our rights. The reality is intellectual property is fiction and public domain is its natural state. We'd like to start living in reality. Nearly two hundred years ago, one man warned everyone this would happen. https://www.thepublicdomain.org/2014/07/24/macaulay-on-copyright/ https://www.thepublicdomain.org/2014/07/24/macaulay-on-copyr... > once it ceases to be considered as wrong and discreditable to invade literary property, no person can say where the invasion will stop. The public seldom makes nice distinctions. > The wholesome copyright which now exists will share in the disgrace and danger of the new copyright which you are about to create. > in attempting to impose unreasonable restraints on the reprinting of the works of the dead, you have, to a great extent, annulled those restraints which now prevent men from pillaging and defrauding the living. Not only did nobody listen, people doubled down on this bullshit. These are the consequences. > Copyright provides an incentive for artists to dedicate their life to their creative endeavors False. It is absolute rent seeking. The original social contract was we'd all pretend for a few years that intellectual works couldn't be trivially copied so that creators could turn a profit. And then, and this part is the key, and then the works would enter the public domain. When was the last time some work you enjoyed entered the public domain? It's not happening. They keep postponing it. You'll be dead before your culture enters the public domain. They've all made a zillion dollars off of it already but they think it's not enough. Artists? They defend this stuff. They deserve the consequences. They are monopolists, just like the corporations you are decrying. On this very site I've run into artists who think it's absolutely just that they and their families get to enjoy centuries of rent from the government granted monopolies on their creations.