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This looks just like the C code on Paul Burke's page [1], except that the translation to JS isn't quite correct because x gets updated before yz are calculated
by julian37 14y ago
This looks just like the C code on Paul Burke's page [1], except that the translation to JS isn't quite correct because x gets updated before yz are calculated (and y before z) due to sequential parameter evaluation. And the 101 bytes conveniently doesn't count any of the rendering and other code.
The result is still pretty, but that's a bit too much handwaving for my taste.
[1] http://paulbourke.net/fractals/lorenz/ http://paulbourke.net/fractals/lorenz/