3 ms·
Basically anything along the lines of: Make me a multiplayer browser game with latency compensation and interpolation and send the data over webRTC. Use NodeJS
by Madmallard 1y ago
Basically anything along the lines of:
Make me a multiplayer browser game with latency compensation and interpolation and send the data over webRTC. Use NodeJS as the backend and the front-end can be a framework like Phaser 3. For a sample game we can use Super Bomberman 2 for SNES. We can have all the exact same rules as the simple battle mode. Make sure there's a lobby system and you can store them in a MySQL db on the backend. Utilize the algorithms on gafferongames.com for handling latency and making the gameplay feel fluid.
Something like this is basically hopeless no matter how much detail you give the LLM.