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I spent the last hour reading the release notes, very enjoyable as always. Since I'm not a game dev, I focus on random things. I keep checking their progress on
by Ciantic 1y ago
I spent the last hour reading the release notes, very enjoyable as always. Since I'm not a game dev, I focus on random things. I keep checking their progress on meshlets (and occlusion culling) as I think it unlocks the ability to use highly complex geometry without penalty. This means it should allow amateurs to make very impressive-looking games by just obtaining meshes and materials. Now, of course, it requires a mountain of other things like GPU-driven rendering to make it actually happen. However, ever since I saw the nanite demo, I thought, if some FOSS engine has it, then the output should be very impressive.
- jms55 1y agoI wrote most of the virtual geometry / meshlet feature, so thanks for the kind words! It's not quite at the level of Nanite, but I'm slowly getting there. Main limiter is that I do this in my spare time after work, since I don't have any dedicated funding for my work on Bevy. So, expect progress, but it's going to take a while :)