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Not long after ads started appearing on the Web, there was research showing that Web browser users quickly learned to visually filter them out. So, when Materi
by neilv 2y ago
Not long after ads started appearing on the Web, there was research showing that Web browser users quickly learned to visually filter them out.
So, when Material Design came out, and it wasn't even distinguishing the extents of UI elements (e.g., transient UI object with same background as what it partially overlapped, with no border), it violated much of what we knew about HCI (i.e., in the interests of the user or task), and it looked like a brochure (i.e., in the advertiser's interests) more than anything else... Occam's Razor needed only to mutter the words "advertising company".
I know that some percentage of the people who have to work atop Material Design are doing good HCI despite it, but they're fighting against sabotage, and we all are dumber and less effective for it.
- xnx 2y agoMaterial design was came after and was an improvement on "flat" design that gave almost no indication what elements could be interacted with.
- Ferret7446 2y agoWhat exactly is wrong with Material Design? It seems to fall in the category of "good enough", where the differences between "good enough" designs are rounding errors when compared to the benefits of standardization, consistency, and user familiarity.
- jhanschoo 2y agoParent comment doesn't say it, but I infer one of the things that they are talking about concerns how some secondary interactable elements look indistinct from text, and only hint at being interactable if you have a cursor and hover over it. So beside a flashy CTA "Upgrade plan" might ba a "no thanks, let me cancel" interactable that looks like text