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And god forbid you to accidently ship the font with your game or mobile app! :)
by zeroq 1y ago
And god forbid you to accidently ship the font with your game or mobile app! :)
- grishka 1y agoHow does one even use a font in an app without shipping it with the app? In a logo or something?
- tecleandor 1y agoYou can trace it, I guess...
- whstl 1y agoWhat if you convert it to bitmap, instead of shipping a TTF/WOFF/etc? Does it still counts as shipping the font... or not?
- bluescrn 1y agoAnd if you generate a set of bitmaps/sprites of individual glyphs from the font (e.g. to use as a bitmap font in a game), is that different to shipping an image with more specific uses of the font baked in, e.g. a logo/title image?
- trinix912 1y agoNo, because a font is licensed as a computer program that generates those glyphs. The glyphs themselves aren’t copyrightable.
- int_19h 1y agoBy using a font that is guaranteed to be provided by the system on which the app is running. Both Windows, macOS, iOS, and Android all make such guarantees. Linux DEs generally don't, but perhaps they should, given that open fonts with decent quality and extensive coverage are out there. Something like the Noto family.