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Congratulations, you just reinvented a decade old discontinued Microsoft products, Windows MR and HoloLens, which ended up being subsidization program for Steam
by numpad0 2y ago
Congratulations, you just reinvented a decade old discontinued Microsoft products, Windows MR and HoloLens, which ended up being subsidization program for SteamVR and a pure tech demo.
- vFunct 2y agoDid not know HoloLens had 23megapixel displays to show high resolution text for coding. It must have been really useful back then with such a high resolution display that you could use for coding all day. People really need to understand that its the details that make a product viable, not the concept.
- numpad0 2y agoHoloLens 2 had higher pixel density than AVP at 2K horizontal resolution at 43deg HFOV. So yeah, you just didn't know HoloLens had 23megapixel displays to show high resolution text for coding, nearly a decade ago. The problem was the same as today. Dead numb market response to non-SteamVR VR/MR/AR/XR headsets.
- vFunct 2y agoHoloLens 1: 1280 x 720 (per eye) HoloLens 2: 2048 x 1080 (per eye) Vision Pro: 3660 x 3200 (per eye) Yah no one was gonna buy HoloLens as a desktop monitor replacement. It really was a crap product. People ARE using Vision Pro as a desktop monitor replacement.
- numpad0 2y ago> People ARE using Vision Pro as a desktop monitor replacement. So do people with other headsets. AVP's uniqueness is that it's apparently useless for anything else whatsoever.
- nomel 2y agoHoloLens 1 had nearly 40% higher PPD (47) than Apple Vision Pro (34).
- vFunct 2y agoSo you're saying HoloLens had a tiny field-of-view because of its limited resolution?
- nomel 2y agoSure, but that PPD number is what prevents me from using these headsets as a primary display replacement. I personally don't need a virtual display that fills 100 degrees of my vision and would happily sacrifice FOV for something usable. This is from someone who has spent hundreds of hours coding in VR, which currently requires big font sizes and screens that take up massive FOV, which I find very uncomfortable for extended periods.
- deleted 2y ago[deleted]
- mrguyorama 2y agoAlso two decades of headset display products that have existed the entire time VR has been a thing of pop culture interest, and yet has never been a product the masses give a fuck about. The masses don't consume everything on their phones because they care about screen size or fidelity. Sure, they will buy phones with bigger and better screens than other phones, but if they want to do something on a big screen they will use their 60 inch 4k TV In fact, the masses basically don't do computer stuff at all anymore.