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It doesn't need a battery at all. Just have it connect directly to a Mac to use as a virtual Mac display. It's what I use my Vision Pro for as its primary use c
by vFunct 1y ago
It doesn't need a battery at all. Just have it connect directly to a Mac to use as a virtual Mac display. It's what I use my Vision Pro for as its primary use case, to have an ultra-wide monitor in front of me without taking up any physical space. I use it for hours every day as my primary programming platform.
I really have no other use case, and don't need the VR/AR features. The virtual ultra-wide display of the latest VisonOS updates, which has the area of 2 4k monitors, is just amazing for coding. It's an incredible user experience and worth every penny for the Vision Pro for that alone.
Throwing away some of the AR/VR features and using it as a virtual display only would make it lighter and smaller. I could use something that doesn't block me from taking a drink while I code, for example. I couldn't care less about video games as well.
- andybak 1y agoThere's nothing really to "throw away" that would make it slighter and smaller whilst still keeping your desired feature set. The reality is that you're using the VR/AR features in one specific way - not that you're not using VR/AR It's possible a slightly weaker CPU or GPU could be used but I don't think so and in any case the effects of that would be on cost not on weight. And I don't think the difference would be significant.
- vFunct 1y agoIf used as a display only, get rid of the M2 CPU subsystem, get rid of the external display, and maybe some of the cameras.
- andybak 1y agoThe external display being the EyeSight thing? I agree there. That's an expensive boondoggle that will probably be missing in the next iteration in any case. I don't think you can get rid of cameras without reducing the gesture tracking fidelity. That's the reason the Vision Pro has so many cameras. > M2 CPU subsystem Not clear on what this means without looking up the spec sheet. Do you mean "use a slower CPU" or something else? If the former - it won't help that much with size or weight. Sounds like you're really looking for something like the Bigscreen Beyond?
- nemomarx 1y agoI think those exist - look at Xreal glasses and etc? much lighter
- numpad0 1y agoCongratulations, you just reinvented a decade old discontinued Microsoft products, Windows MR and HoloLens, which ended up being subsidization program for SteamVR and a pure tech demo.
- vFunct 1y agoDid not know HoloLens had 23megapixel displays to show high resolution text for coding. It must have been really useful back then with such a high resolution display that you could use for coding all day. People really need to understand that its the details that make a product viable, not the concept.
- numpad0 1y agoHoloLens 2 had higher pixel density than AVP at 2K horizontal resolution at 43deg HFOV. So yeah, you just didn't know HoloLens had 23megapixel displays to show high resolution text for coding, nearly a decade ago. The problem was the same as today. Dead numb market response to non-SteamVR VR/MR/AR/XR headsets.
- vFunct 1y agoHoloLens 1: 1280 x 720 (per eye) HoloLens 2: 2048 x 1080 (per eye) Vision Pro: 3660 x 3200 (per eye) Yah no one was gonna buy HoloLens as a desktop monitor replacement. It really was a crap product. People ARE using Vision Pro as a desktop monitor replacement.
- numpad0 1y ago> People ARE using Vision Pro as a desktop monitor replacement. So do people with other headsets. AVP's uniqueness is that it's apparently useless for anything else whatsoever.
- nomel 1y agoHoloLens 1 had nearly 40% higher PPD (47) than Apple Vision Pro (34).
- oofManBang 1y agoMan, I don't even bother using the ultra-wide monitor on my desk. The screen on my laptop can already display orders of magnitude far more information than I can easily process at one time. Even with contexts where I'm comfortable managing windows/buffers manually (e.g. emacs) there's simply too much space to easily manage. What do you do with all that space? Is it just pulling up every possible resources at once so you don't need to bother doing anything more than moving your eyes to switch contexts? How often are you switching contexts?
- SirBill 1y agoI find the extra space useful over just a laptop screen for coding - I can have a simulator to one side, and a coding window open with a good amount of space for metadata sidebars, along with a window or two for code documentation. Where it really shines though is for photo review and editing. There it is spectacular to have so much space for image review even with a good number of adjustment controls up. The other thing the screen is great is for use on a plane. No-one can see what you are working on, but it's also a kindness to others since your laptop screen is totally dark. It was really nice working on an international flight with the AVP and a laptop.
- oofManBang 1y agoI appreciate the insight. I definitely understand why you might prefer this, especially with the in flight example and the photo editing. The one example I came up with internally was video editing/viewing, which seems to align quite well.
- parasubvert 1y agoAnd yet I have people constantly telling me how they have four monitors set ups and still not enough screen real estate… and this is why they don’t like the Vision Pro, which can only give you one big ultra wide max.
- oofManBang 1y agoI've yet to meet someone with strong preference for screen real estate that could back it up with productivity. Sometimes people just want stimulation. Edit: i have no gripe with these people, I just simply don't buy that they're more productive. We all need our comforts. Mine is music.
- asadotzler 1y agoApple (and Meta) didn't want a great PC accessory, they wanted new platforms they could own and monetize. They spent 10 years, both of them, integrating the whole PC inside the goggles because the display only approach had little value to them. Apple may try a PCVR headset, probably similar to the Beyond 2 but with glass and aluminum instead of plastic, as "big Mac display" is the only value any decent number of Vision Pro users get from their devices and Apple's got plenty of unused component supply and supply chain lined up already, but goggles are likely a dead form factor.