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That’s not really an answer though, anymore than any other platform. I’m not asking why they don’t want it supported, I’m asking why their distaste should overr
by dagmx 1y ago
That’s not really an answer though, anymore than any other platform. I’m not asking why they don’t want it supported, I’m asking why their distaste should overrule everyone else who does.
Just because this one very angry person doesn’t want this platform supported, doesn’t mean others don’t. You could argue the exact same thing in reverse for any other platform that is niche for someone else.
- 999900000999 1y agoApple would need to make an ongoing commitment. Either monetarily, or with personnel. What I would have really liked to see is for them to not only fix issues relating to their own products, but to help Godot as a whole. Maybe, even add Swift as a scripting option without a hard requirement of owning a Mac. This looks like a one time "gift" of high maintenance code. It's not like when Microsoft assisted with C# support. I don't need to buy a Windows PC or a $3500 Microsoft headset to make use of that. It's also really rude to just open a giant PR without a discussion first.
- klausa 1y ago> It's also really rude to just open a giant PR without a discussion first. Would you mind explaining why you feel that way? I understand being cautious about accepting the PR, but can’t say I quite understand why submitting it would be rude
- 999900000999 1y agoIt’s now implied that the community needs to maintain this thing. Apple should of made it clear what they want to do, and an ongoing commitment of any before opening the PR.