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The interesting thing here is that Apple finally learned that games matter. Of course they go about it in the same "we're never wrong" attitude by never admitti
by karmakaze 2y ago
The interesting thing here is that Apple finally learned that games matter. Of course they go about it in the same "we're never wrong" attitude by never admitting it, like how their mice don't have two physical buttons to stay true to "a mouse should have one button" from the original Mac. They're learning though, it was voluntary unlike USB-C on their phones/tablets.
- zitterbewegung 2y agoI think that when Apple pivoted to "Apple Silicon" or basically the M series chips they realized that they should pivot to video games also. Once iOS supported an App Store it came out of the gates organically with people making video games for the platform . Unfortunately they never really followed through with helping game developers or any meaningful QC regarding monetization so you have a lot of good games and a whole lot of bad games. Also, Warframe when they made a switch port they figured out they could make an iOS port which really caught on in Japan.
- doctorpangloss 2y agoThere are exactly zero people in the video game industry working on speculative AVP games. The ones who are thinking about it are not hesitating due to Godot support.
- karmakaze 2y agoThat's the situation now. It will be different when Godot is supported and the Apple Vision Air is released. Then anyone making VR games/apps will have a new target using standard (though less popular than Unity/UE5) development tooling. It will self-select those who find this reasonable.
- doctorpangloss 2y agoApple Vision Air will be a fart in the wind. There are 1/10th-1/100th as many Godot developers as Unity and Unreal developers. If there are no games now, there won't be with Godot support. That said I want Godot AVP support to succeed, but there are other problems all in Apple's court.